![]() ![]() But then you learn about the brilliant Edge Time – a mechanic that gives the puzzling a risk/reward element more in common with performing tricks in a skateboarding jam. A rank is awarded for each stage, based around a number of factors such as time taken to clear, number of times your cube drops into the abyss, prisms collected. Start beating the levels, and you realise that the game is throwing score attack-esque facts and figures at you. But there are also glowing prisms to collect, which may be placed precariously or in spots that require a bit of thought to reach. Your aim, ostensibly, is to reach the goal. You cuboid avatar moves one square at a time and can be moved in four directions using the analogue stick. Hewn from the same retro-tinged slab of gaming base material as Fez or VVVVVV, Edge has a simple enough idea – you guide a block along an isometric blocky maze – think Crystal Castles or Marble Madness – with strict rules governing your movement. For all the name chopping and changing and legal fracas, one thing remains – Mobigames’ innovative 2008 puzzler was and is another indie classic.Įdge is a splendid enough proposition for other platforms, but the comprehensive content, tight controls, excellent value and tasty looks of the Wii U port make this perhaps the best version you can own. Edge may be famous for having provoked the attentions of Edge Games arch-loon Tim Langdell, but then anything with “Edge“ in the title is likely to do that.
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